在Iphone上有兩種讀取圖片數據的簡單方法: UIImageJPEGRepresentation和UIImagePNGRepresentation. UIImageJPEGRepresentation函數需要兩個參數:圖片的引用和壓縮系數.而UIImagePNGRepresentation只需要圖片引用作為參數.
方法一:
代碼如下:
- (UIImage*)scaleFromImage:(UIImage*)image scaledToSize:(CGSize)newSize
{
CGSize imageSize = image.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
if (width <= newSize.width && height <= newSize.height){
return image;
}
if (width == 0 || height == 0){
return image;
}
CGFloat widthFactor = newSize.width / width;
CGFloat heightFactor = newSize.height / height;
CGFloat scaleFactor = (widthFactor
CGFloat scaledWidth = width * scaleFactor;
CGFloat scaledHeight = height * scaleFactor;
CGSize targetSize = CGSizeMake(scaledWidth,scaledHeight);
UIGraphicsBeginImageContext(targetSize);
[image drawInRect:CGRectMake(0,0,scaledWidth,scaledHeight)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
方法二:
.h具體code
代碼如下:
#import
@interface UIImage (UIImageExt)
- (UIImage *)scaleToSize:(UIImage *)img size:(CGSize)size;
- (UIImage *)imageByScalingAndCroppingForSize:(CGSize)targetSize;
@end
.m具體code
代碼如下:
#import "UIImageExt.h"
@implementation UIImage (UIImageExt)
- (UIImage *)scaleToSize:(UIImage *)img size:(CGSize)size{
// 創建一個bitmap的context
// 並把它設置成為當前正在使用的context
UIGraphicsBeginImageContext(size);
// 繪制改變大小的圖片
[img drawInRect:CGRectMake(0, 0, size.width, size.height)];
// 從當前context中創建一個改變大小後的圖片
UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();
// 使當前的context出堆棧
UIGraphicsEndImageContext();
// 返回新的改變大小後的圖片
return scaledImage;
}
- (UIImage*)imageByScalingAndCroppingForSize:(CGSize)targetSize
{
UIImage *sourceImage = self;
UIImage *newImage = nil;
CGSize imageSize = sourceImage.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
CGFloat targetWidth = targetSize.width;
CGFloat targetHeight = targetSize.height;
CGFloat scaleFactor = 0.0;
CGFloat scaledWidth = targetWidth;
CGFloat scaledHeight = targetHeight;
CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
if (CGSizeEqualToSize(imageSize, targetSize) == NO)
{
CGFloat widthFactor = targetWidth / width;
CGFloat heightFactor = targetHeight / height;
if (widthFactor > heightFactor)
scaleFactor = widthFactor; // scale to fit height
else
scaleFactor = heightFactor; // scale to fit width
scaledWidth = width * scaleFactor;
scaledHeight = height * scaleFactor;
// center the image
if (widthFactor > heightFactor)
{
thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
}
else
if (widthFactor < heightFactor)
{
thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
}
}
UIGraphicsBeginImageContext(targetSize); // this will crop
CGRect thumbnailRect = CGRectZero;
thumbnailRect.origin = thumbnailPoint;
thumbnailRect.size.width = scaledWidth;
thumbnailRect.size.height = scaledHeight;
[sourceImage drawInRect:thumbnailRect];
newImage = UIGraphicsGetImageFromCurrentImageContext();
if(newImage == nil)
NSLog(@"could not scale image");
//pop the context to get back to the default
UIGraphicsEndImageContext();
return newImage;
}
@end
方法三:(本人項目中使用的方法)
代碼如下:
-(UIImage *) imageCompressForWidth:(UIImage *)sourceImage targetWidth:(CGFloat)defineWidth
{
CGSize imageSize = sourceImage.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
CGFloat targetWidth = defineWidth;
CGFloat targetHeight = (targetWidth / width) * height;
UIGraphicsBeginImageContext(CGSizeMake(targetWidth, targetHeight));
[sourceImage drawInRect:CGRectMake(0,0,targetWidth, targetHeight)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
以上所述就是本文的全部內容了,希望大家能夠喜歡。