目標: 為四方體的每個面貼上一張圖片,並自動旋轉。
一、基礎知識:
要實現每個面上貼一張圖片,首先需要創建一個紋理,並使用圖片來生成一個紋理。
==========================================================================
1.初始化:
IntBuffer intBuffer = IntBuffer.allocate(2);
// 1.允許2D貼圖,紋理
gl.glEnable(GL10.GL_TEXTURE_2D);
// 2.創建紋理
gl.glGenTextures(2, intBuffer);
texture = intBuffer.get(0);
// 3.設置要使用的紋理
gl.glBindTexture(GL10.GL_TEXTURE_2D, texture);
// 4.生成紋理
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GLImage.close_Bitmap, 0);
// 5.線形濾波
gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
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2.使用:
// 1.清除屏幕和深度緩存
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
// 2.重置當前的模型觀察矩陣
gl.glLoadIdentity();
// 3.移動到指定的位置
gl.glTranslatef(0.0f, 0.0f, -5.0f);
// 4.設置3個方向的旋轉
gl.glRotatef(xrot, 1.0f, 0.0f, 0.0f);
gl.glRotatef(yrot, 0.0f, 1.0f, 0.0f);
gl.glRotatef(zrot, 0.0f, 0.0f, 1.0f);
texture = intBuffer.get(1);;
// 5.綁定紋理
gl.glBindTexture(GL10.GL_TEXTURE_2D, texture);
// 6.開啟頂點和紋理功能
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
// 7.紋理和四邊形對應的頂點
gl.glVertexPointer(3, GL10.GL_FIXED, 0, vertices);
gl.glTexCoordPointer(2, GL10.GL_FIXED, 0, texCoords);
// 8.繪制0
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GLImage.iBitmap, 0);
gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, 4, GL10.GL_UNSIGNED_BYTE, indices_0);
// 9.關閉頂點和紋理功能
gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
==========================================================================
二、實現:
1. 界面編輯:
【reslayoutmain.xml】
[html]
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello"
/>
android:id="@+id/button1"
android:layout_width="145dp"
android:layout_height="wrap_content"
android:text="演示開始" />
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello"
/>
android:id="@+id/button1"
android:layout_width="145dp"
android:layout_height="wrap_content"
android:text="演示開始" />
2.代碼編輯:
【srccomyarinandroidExamplesActivity01.java】
[java]
package com.yarin.android.Examples_12_05;
import java.io.IOException;
import java.io.InputStream;
import javax.microedition.khronos.opengles.GL10;
import android.app.Activity;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.opengl.GLSurfaceView;
import android.opengl.GLUtils;
import android.opengl.GLSurfaceView.Renderer;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
public class Activity01 extends Activity
{
Renderer render = new GLRender();
GLSurfaceView glView;
Button start; // 演示開始
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
GLImage.load(this.getResources());
glView = new GLSurfaceView(this);
glView.setRenderer(render);
setContentView(R.layout.main);
start=(Button)findViewById(R.id.button1); // "演示開始"按鈕初始化
start.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
setContentView(glView);
}
});
//setContentView(glView);
}
}
class GLImage
{
public static Bitmap iBitmap;
public static Bitmap jBitmap;
public static Bitmap kBitmap;
public static Bitmap lBitmap;
public static Bitmap mBitmap;
public static Bitmap nBitmap;
public static Bitmap close_Bitmap;
public static void load(Resources resources)
{
iBitmap = BitmapFactory.decodeResource(resources, R.drawable.img);
jBitmap = BitmapFactory.decodeResource(resources, R.drawable.jmg);
kBitmap = BitmapFactory.decodeResource(resources, R.drawable.kmg);
lBitmap = BitmapFactory.decodeResource(resources, R.drawable.lmg);
mBitmap = BitmapFactory.decodeResource(resources, R.drawable.mmg);
nBitmap = BitmapFactory.decodeResource(resources, R.drawable.nmg);
close_Bitmap = BitmapFactory.decodeResource(resources, R.drawable.close);
}
}
【srccomyarinandroidExamplesGLRender.java】
package com.yarin.android.Examples_12_05;
import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.opengl.GLUtils;
import android.opengl.GLSurfaceView.Renderer;
public class GLRender implements Renderer
{
float xrot, yrot, zrot;
int texture = -1;
int one = 0x10000;
IntBuffer intBuffer = IntBuffer.allocate(2);
int n_view_start_x=100;
int n_view_start_y=20;
int n_close_flag=0; // 1: close_icon show. 0: close_icon hide.
public int textureId;
IntBuffer vertices = IntBuffer.wrap(new int[]{
-one,-one,one,
one,-one,one,
one,one,one,
-one,one,one,
-one,-one,-one,
-one,one,-one,
one,one,-on