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Android開發之OpenGL ES 3D空間與glDrawArrays

  1.四稜錐: 由4個三角形構成。

  四方體: 由6個三角形構成。

  難點:在構建3D空間的頂點坐標時,要讓對象繞自身的軸旋轉,必須讓對象的中心坐標總是(0.0f,0.0f,0.0f),

  並且三角形都是按逆時針次序繪制的。

  2.3D空間的繪制:

  GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);

  參數說明:

  mode,繪制方式,OpenGL2.0以後提供以下參數:GL_POINTS、GL_LINES、GL_LINE_LOOP、GL_LINE_STRIP、GL_TRIANGLES、GL_TRIANGLE_STRIP、GL_TRIANGLE_FAN。

  first,從數組緩存中的哪一位開始繪制,一般為0。

  count,數組中頂點的數量。

  3.繪制頂點數組:

  //繪制三角錐

  for(int i=0; i<4; i++)

  {

  gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, i*3, 3);

  }

  //繪制四方體

  for(int i=0; i<6; i++)

  {

  gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, i*4, 4);

  }

  [附]構建頂點數組:

  [java]

  int one = 0x10000;

  // 四稜錐頂點數組:

  private IntBuffer triggerBuffer = IntBuffer.wrap(new int[]{

  0,one,0,

  -one,-one,0,

  one,-one,one,

  0,one,0,

  one,-one,one,

  one,-one,-one,

  0,one,0,

  one,-one,-one,

  -one,-one,-one,

  0,one,0,

  -one,-one,-one,

  -one,-one,one

  });

  // 四方體頂點數組:

  private IntBuffer quaterBuffer = IntBuffer.wrap(new int[]{

  one,one,-one,

  -one,one,-one,

  one,one,one,

  -one,one,one,

  one,-one,one,

  -one,-one,one,

  one,-one,-one,

  -one,-one,-one,

  one,one,one,

  -one,one,one,

  one,-one,one,

  -one,-one,one,

  one,-one,-one,

  -one,-one,-one,

  one,one,-one,

  -one,one,-one,

  -one,one,one,

  -one,one,-one,

  -one,-one,one,

  -one,-one,-one,

  one, one, -one,

  one, one, one,

  one, -one, -one,

  one, -one, one,

  });

  int one = 0x10000;

  // 四稜錐頂點數組:

  private IntBuffer triggerBuffer = IntBuffer.wrap(new int[]{

  0,one,0,

  -one,-one,0,

  one,-one,one,

  0,one,0,

  one,-one,one,

  one,-one,-one,

  0,one,0,

  one,-one,-one,

  -one,-one,-one,

  0,one,0,

  -one,-one,-one,

  -one,-one,one

  });

  // 四方體頂點數組:

  private IntBuffer quaterBuffer = IntBuffer.wrap(new int[]{

  one,one,-one,

  -one,one,-one,

  one,one,one,

  -one,one,one,

  one,-one,one,

  -one,-one,one,

  one,-one,-one,

  -one,-one,-one,

  one,one,one,

  -one,one,one,

  one,-one,one,

  -one,-one,one,

  one,-one,-one,

  -one,-one,-one,

  one,one,-one,

  -one,one,-one,

  -one,one,one,

  -one,one,-one,

  -one,-one,one,

  -one,-one,-one,

  one, one, -one,

  one, one, one,

  one, -one, -one,

  one, -one, one,

  });

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