這篇文章主要介紹了Lua腳本自動生成APK包,本文腳本適用於cocos2dx+lua的項目,需要的朋友可以參考下
上次用了純bat寫了個腳本生成APK包,感覺bat擴展性和語法差的令人發指,這次用lua重寫了一個腳本
可以根據需要自行擴展了。
使用前tool path 還有 target path的前兩個還是需要自己設置下。
一些小的函數 jit_file copy_file 我就不貼了 比較簡單,用來luajit 和 拷貝。
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 -- Authors: sails鸢@oschina -- Date: 20th , August , 2014 -- Note: -- This is used for Cocos2dx + Lua -- This is a script to making .APK file for android platform -- Make sure you have installed java, ant, android sdk, ndk, svn, jit -- Also plz check and rewrite following paths before you use this script -- Remarks: -- The script will update your cocos engine directory and your Lua script which probably is Resources -- then it should jit your Lua files , use ASMaker to encrypt your Lua-jit files -- all files and resources will move to this folder proj.android/assets -- finally it will make a .APK package with ANT require('support') --tools paths local JAVA_HOME = 'C:Program FilesJavajdk1.8.0_05' local ANT_HOME = 'D:ProgramSoftwareapache-ant-1.9.4' local ANDROID_HOME = '"D:ProgramSoftwareandroid sdksdk"' local NDK_HOME = 'D:ProgramSoftwareandroid-ndk-r9d-windows-x86_64android-ndk-r9d' local SVN_HOME = 'C:Program FilesTortoiseSVNbin' --target paths local ENGINE_DIR = 'D:engine' local WORK_DIR = 'D:engineprojectsXXXXproj.android' local RESOURCES_DIR = WORK_DIR ..'..Resources' local ASSETS_DIR = WORK_DIR ..'assets' --function detect directory local function dir_exist(dir) return os.execute(string.format('pushd "%s">nul 2>nul && popd', dir)) end --remove old assets if dir_exist(ASSETS_DIR) then rmdir(ASSETS_DIR) end --remove old APK local old_apk , err = io.open(WORK_DIR..'binXXXX-release.apk') if err == nil then old_apk:close() delfile(WORK_DIR..'binXXXX-release.apk') end --svn update --check --svn_up(ENGINE_DIR) --svn_up(WORK_DIR..'..') --luajit --iter directory local cmd = string.format("pushd %q &dir /b /s &popd" , RESOURCES_DIR) local file_list = io.popen(cmd) for line in file_list:lines() do line_to = string.gsub(line, 'Resources', 'Resources_jit') if dir_exist(line) then check_mk_path(line_to) else if(string.find(line,'.lua$')) then jit_file(WORK_DIR, line , line_to) else copy_file(line , line_to) end end end file_list:close() --encryption with ASmaker local enc_cmd = WORK_DIR..'ASmaker.exe'..' -i '..WORK_DIR..'..Resources_jit'.." -o "..ASSETS_DIR..' -f .lua -e .exe' local enc_re = run_one_cmd(enc_cmd) if enc_re:find ("失敗") then print("ASmaker加密文件夾失敗!",enc_re) os.exit(1) end --ndk build local ndk_cmd = 'call '..NDK_HOME..'ndk-build'..' -C '..WORK_DIR..' '..'NDK_MODULE_PATH='..ENGINE_DIR..';'..ENGINE_DIR..'cocos2dxplatformthird_partyandroidprebuilt' local ndk_re = run_one_cmd(ndk_cmd) if ndk_re:find ("error") then print("NDK build失敗!",ndk_re) os.exit(1) end --android update local and_cmd = 'call '..ANDROID_HOME..'toolsandroid'..' update project -p '..WORK_DIR local and_re = run_one_cmd(and_cmd) and_cmd = 'call "'..ANDROID_HOME..'toolsandroid"'..' update lib-project -p '..ENGINE_DIR..'cocos2dxplatformandroidjava' and_re = run_one_cmd(and_cmd) --ant local ant_cmd = 'pushd '..WORK_DIR..'&call '..ANT_HOME..'binant release' local ant_re = run_one_cmd(ant_cmd) if ant_re:find ("failed") then print("生成APK失敗!",ant_re) os.exit(1) end