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js拖拽一些常見的思路方法整理

 這篇文章主要介紹了js拖拽一些常見的思路方法,需要的朋友可以參考下

js拖拽的常見思路    1.通過onmousedown,onmousemove,onmouseup分別模擬開始拖拽,拖拽中和拖拽結束時的事件()。    如果手機的觸摸事件的話則分別是ontouchstart,ontouchmove和ontouchend。    2.鼠標按下即發生onmousedown事件時:獲取鼠標位置,獲取被拖動元素的位置,記錄兩者之間的縱橫坐標的差值()。對document元素綁定onmousemove,onmouseup事件。    剛開始接觸js拖拽時,我當時疑惑的是為什麼是對document綁定而不是對被拖動的元素綁定呢?原來是如果對被拖動元素綁定的話當鼠標拖動過快時,會導致鼠標與被拖動元素的脫離。    3.鼠標拖動即發生onmousemove事件時:將被拖拽元素的position改成絕對位置,這個可以通過left和top改變該元素的位置,從而使得該元素隨著鼠標的拖拽而移動。獲取鼠標位置,將鼠標x坐標(e.clientX)減去第2步儲存的橫坐標差作為被拖動元素的left值,將鼠標x坐標(e.clientY)減去第2步儲存的縱坐標差作為被拖動元素的top值。實現元素跟隨鼠標拖動的效果。    4.鼠標按鍵彈起即發生onmouseup事件時:清空onmousemove和onmouseup事件    比較流行的拖拽插件dom-drag類庫(作者: Aaron Boodman)    其源代碼如下   代碼如下: /*其中( dom-drag.js )文件**************************************************  * dom-drag.js  * 09.25.2001  * www.youngpup.net  **************************************************  * 10.28.2001 - fixed minor bug where events  * sometimes fired off the handle, not the root.  **************************************************/    var Drag = {    obj : null,    init : function(o, oRoot, minX, maxX, minY, maxY, bSwapHorzRef, bSwapVertRef, fXMapper, fYMapper)  {  o.onmousedown = Drag.start;    o.hmode = bSwapHorzRef ? false : true ;  o.vmode = bSwapVertRef ? false : true ;    o.root = oRoot && oRoot != null ? oRoot : o ;    if (o.hmode && isNaN(parseInt(o.root.style.left ))) o.root.style.left = "0px";  if (o.vmode && isNaN(parseInt(o.root.style.top ))) o.root.style.top = "0px";  if (!o.hmode && isNaN(parseInt(o.root.style.right ))) o.root.style.right = "0px";  if (!o.vmode && isNaN(parseInt(o.root.style.bottom))) o.root.style.bottom = "0px";    o.minX = typeof minX != 'undefined' ? minX : null;  o.minY = typeof minY != 'undefined' ? minY : null;  o.maxX = typeof maxX != 'undefined' ? maxX : null;  o.maxY = typeof maxY != 'undefined' ? maxY : null;    o.xMapper = fXMapper ? fXMapper : null;  o.yMapper = fYMapper ? fYMapper : null;    o.root.onDragStart = new Function();  o.root.onDragEnd = new Function();  o.root.onDrag = new Function();  },    start : function(e)  {  var o = Drag.obj = this;  e = Drag.fixE(e);  var y = parseInt(o.vmode ? o.root.style.top : o.root.style.bottom);  var x = parseInt(o.hmode ? o.root.style.left : o.root.style.right );  o.root.onDragStart(x, y);    o.lastMouseX = e.clientX;  o.lastMouseY = e.clientY;    if (o.hmode) {  if (o.minX != null) o.minMouseX = e.clientX - x + o.minX;  if (o.maxX != null) o.maxMouseX = o.minMouseX + o.maxX - o.minX;  } else {  if (o.minX != null) o.maxMouseX = -o.minX + e.clientX + x;  if (o.maxX != null) o.minMouseX = -o.maxX + e.clientX + x;  }    if (o.vmode) {  if (o.minY != null) o.minMouseY = e.clientY - y + o.minY;  if (o.maxY != null) o.maxMouseY = o.minMouseY + o.maxY - o.minY;  } else {  if (o.minY != null) o.maxMouseY = -o.minY + e.clientY + y;  if (o.maxY != null) o.minMouseY = -o.maxY + e.clientY + y;  }    document.onmousemove = Drag.drag;  document.onmouseup = Drag.end;    return false;  },    drag : function(e)  {  e = Drag.fixE(e);  var o = Drag.obj;    var ey = e.clientY;  var ex = e.clientX;  var y = parseInt(o.vmode ? o.root.style.top : o.root.style.bottom);  var x = parseInt(o.hmode ? o.root.style.left : o.root.style.right );  var nx, ny;    if (o.minX != null) ex = o.hmode ? Math.max(ex, o.minMouseX) : Math.min(ex, o.maxMouseX);  if (o.maxX != null) ex = o.hmode ? Math.min(ex, o.maxMouseX) : Math.max(ex, o.minMouseX);  if (o.minY != null) ey = o.vmode ? Math.max(ey, o.minMouseY) : Math.min(ey, o.maxMouseY);  if (o.maxY != null) ey = o.vmode ? Math.min(ey, o.maxMouseY) : Math.max(ey, o.minMouseY);    nx = x + ((ex - o.lastMouseX) * (o.hmode ? 1 : -1));  ny = y + ((ey - o.lastMouseY) * (o.vmode ? 1 : -1));    if (o.xMapper) nx = o.xMapper(y)  else if (o.yMapper) ny = o.yMapper(x)    Drag.obj.root.style[o.hmode ? "left" : "right"] = nx + "px";  Drag.obj.root.style[o.vmode ? "top" : "bottom"] = ny + "px";  Drag.obj.lastMouseX = ex;  Drag.obj.lastMouseY = ey;    Drag.obj.root.onDrag(nx, ny);  return false;  },    end : function()  {  document.onmousemove = null;  document.onmouseup = null;  Drag.obj.root.onDragEnd( parseInt(Drag.obj.root.style[Drag.obj.hmode ? "left" : "right"]),  parseInt(Drag.obj.root.style[Drag.obj.vmode ? "top" : "bottom"]));  Drag.obj = null;  },    fixE : function(e)  {  if (typeof e == 'undefined') e = window.event;  if (typeof e.layerX == 'undefined') e.layerX = e.offsetX;  if (typeof e.layerY == 'undefined') e.layerY = e.offsetY;  return e;  }  };    二:拖拽排序也是一種常見的效果    常見實現思路    1.將點擊進行拖拽的元素轉換為絕對路徑,同時新建一個臨時元素替代其所在的位置。    2.移動過程中通過循環計算鼠標與剩余元素的位置關系,如果鼠標位置處於該元素中時,在該元素的nextSibling前面插入第1步時創建的臨時元素;    3.結束時在臨時元素前面插入被拖拽元素,刪除臨時元素。    網上有個冷月無聲博主寫的挺好的,在此轉載一下其代碼    以下為其代碼   代碼如下: (function(win, doc){  var _this = null;  var info = {};  var list = [];  var Sortable = function(opts) {  this.opts = opts;  _this = this;  list = X.getByClass(this.opts.sortClass, doc);  X.addEvent(doc, 'mousedown', this.handleEvent);  X.addEvent(doc, 'mousemove', this.handleEvent);  X.addEvent(doc, 'mouseup', this.handleEvent);  };  Sortable.prototype = {  handleEvent: function(event) {  var e = event || win.event;  var target = event.target || event.srcElement;  switch (event.type) {  case 'mousedown':  X.hasClass(target, _this.opts.sortClass) && _this.downEvent.call(_this, e, target);  break;  case 'mousemove':  info.dObj && _this.moveEvent.call(_this, e, target);  break;  case 'mouseup':  info.dObj && _this.upEvent.call(_this, e, target);  break;  default: break;  }  },  downEvent: function(e, target) {  info.dObj = target;  var off = X.getOffset(target);  target.x = e.clientX - off[0];  target.y = e.clientY - off[1];  target.style.position = 'absolute';  target.style.left = off[0] +'px';  target.style.top = off[1] +'px';    info.vObj = doc.createElement('div');  info.vObj.style.width = off[2] +'px';  info.vObj.style.height = off[3] +'px';  target.parentNode.insertBefore(info.vObj, target);  },  moveEvent: function(e, target) {  win.getSelection ? win.getSelection().removeAllRanges() : doc.selection.empty();
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