樣使用這個class:
定義一個新的顏色color,比如" private Color red = new Color ( 198, 58, 41); " 增加該顏色的變量名variable name到colors數組,使用changeColor方法來循環改變顏色。
修改如下設置
import com.cult3d.*; import com.cult3d.world.*; import java.awt.Color; import java.awt.Image; import java.awt.Graphics; public class ColorSwap implements Cult3DScript, Runnable { // TEXTURE_NAME 的值是你要改變得紋理的名字 private static final String TEXTURE_NAME = "MADAROSE"; // if you want to add more colors add a Color instance here // and add it to the colors array. The numbers are in RGB values (0 to 255, where 0 is black and 255 is white) private Color red = new Color(198, 58, 41); private Color blue = new Color(99, 93, 163); private Color green = new Color(138, 149, 78); private Color grey = new Color(136, 136, 136); private Color lightBlue = new Color(121, 130, 173); private Color black = new Color(64, 64, 64); private Color[] colors = {red, blue, green, grey, lightBlue, black }; /////////////////////////////////////////////////////////////////////////// private Texture texture; private TextureImage textureImage; private int textureWidth, textureHeight; private Graphics graphics; // declare this variable volatile, so it always keeps the right value private volatile boolean loaded = false; private int colorCounter = 0; // Standard constructor public ColorSwap() { Thread thread = new Thread(this); thread.start(); } // Thread method which loads "heavy" resources/textures // To avoid the viewer hang when loading. public void run() { texture = new Texture(TEXTURE_NAME); textureWidth = texture.getWidth(); textureHeight = texture.getHeight(); textureImage = (TextureImage)Cult.createImage(textureWidth, textureHeight); graphics = textureImage.getGraphics(); loaded = true; } /* Note: Lines started with two slashes (//) is line comments and is not in the final class file, Lines with slash-star is another comment which is called "block comment" which comments a block of code until it encounters star-slash. As */ // use this method from the Designer to loop the colors. public void changeColor(String s) { if (!loaded) { System.out.println("The Java code is not yet loaded"); return; } if (colorCounter >= colors.length) { colorCounter = 0; } switchColor(colors[colorCounter]); colorCounter++; } // The actual color change private void switchColor(Color color) { graphics.setColor(color); graphics.fillRect(0,0, textureWidth,textureHeight); texture.setTexture(textureImage); } public void cult3dDestroy() { } }