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iOS4下實現UIView動畫結束後調用

   在寫代碼時,發現原來3.1.3下經常用的uiview動畫結束後調用事件的方法居然不起作用了,摸索了一下,發現ios4下對uivew的animation處理已經有新的方式了,和大家分享一下:

  代碼功能:在myview向下移出屏幕的動畫結束後,觸發事件再將myview移除掉。

  ios4以前的用法:

  [UIView beginAnimations:@"View Remove" context:nil];

  UIView setAnimationDelegate:self];

  [UIView setAnimationDidStopSelector:@selector(animationFinish:animationID:finished:context:)];

  [UIView setAnimationDuration:0.3f];

  [UIView setAnimationCurve:UIViewAnimationCurveLinear];

  myView.center = CGPointMake(myView.center.x, myView.center.y+480.0);

  UIView commitAnimations];

  - (void)animationFinish:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context {

  if (animationID == @"View Remove") {

  [myView removeFromSuperview];

  }

  }

  Xcode的document已經明確說了setAnimationDidStopSelector :”Use of this method is discouraged in iPhone OS 4.0 and later. You should use the block-based animation methods instead.“,看來這種方法是行不通了,反正在我的模擬器上是不行了,以下是ios4中的實現方法:

  [UIView animateWithDuration:0.3 delay:0 options:UIViewAnimationOptionCurveLinear

  animations:^{

  settingView.center = CGPointMake(myView.center.x, myView.center.y+480.0);

  }

  completion:^(BOOL finished){

  if (finished){

  [myView removeFromSuperview];

  }

  }

  ];

  看起來更加簡潔方便了,但邏輯似乎沒有原來好理解了。

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