本教學展示如何純 AS3 代碼為圖片添加 BlurFilter(模糊)與 BevelFilter(斜角/浮雕)濾鏡,並透過 ENTER_FRAME 事件配合滑鼠 MOUSE_OVER/OUT 實現動態濾鏡參數變化,打造滑鼠懸停時模糊消退/斜角浮現的互動特效。
apple01、apple02。// 動畫速度常數
var blurSpeed:Number = 1;
var bevelSpeed:Number = 5;
// 事件監聽:滑鼠進入/離開
apple01.addEventListener(MouseEvent.MOUSE_OVER, mouseOverApple01);
apple02.addEventListener(MouseEvent.MOUSE_OVER, mouseOverApple02);
apple01.addEventListener(MouseEvent.MOUSE_OUT, mouseOutApple01);
apple02.addEventListener(MouseEvent.MOUSE_OUT, mouseOutApple02);
// 幀更新事件:每幀調整濾鏡參數
apple01.addEventListener(Event.ENTER_FRAME, enterFrameApple01);
apple02.addEventListener(Event.ENTER_FRAME, enterFrameApple02);
// 建立模糊濾鏡套用至 apple01
var blur:BlurFilter = new BlurFilter();
blur.blurX = 20; blur.blurY = 20;
blur.quality = BitmapFilterQuality.HIGH;
apple01.filters = [blur];
// 建立斜角濾鏡套用至 apple02
var bevelFilter:BevelFilter = new BevelFilter(
10, 45, 0x000000, 1, // 陰影:距離10、角度45、黑色、不透明
0xFFFFFF, 1, // 高光:白色、不透明
0, 0, 0, // 模糊 X/Y、強度(初始 0 不可見)
BitmapFilterQuality.HIGH,
BitmapFilterType.INNER, // 內部斜角
false // 不 knockout
);
apple02.filters = [bevelFilter];
// 滑鼠狀態旗標
var mouseIsOverApple01:Boolean = false;
var mouseIsOverApple02:Boolean = false;
function mouseOverApple01(e:MouseEvent):void { mouseIsOverApple01 = true; }
function mouseOverApple02(e:MouseEvent):void { mouseIsOverApple02 = true; }
function mouseOutApple01(e:MouseEvent):void { mouseIsOverApple01 = false; }
function mouseOutApple02(e:MouseEvent):void { mouseIsOverApple02 = false; }
// apple01:滑鼠進入→模糊減弱(變清晰);移出→模糊恢復至 20
function enterFrameApple01(e:Event):void {
if (mouseIsOverApple01) {
blur.blurX -= blurSpeed;
blur.blurY -= blurSpeed;
}
if (!mouseIsOverApple01 && blur.blurX <= 20) {
blur.blurX += blurSpeed;
blur.blurY += blurSpeed;
}
// 修正邊界
blur.blurX = Math.max(0, Math.min(20, blur.blurX));
blur.blurY = blur.blurX;
apple01.filters = [blur]; // 必須重新賦值陣列觸發更新
}
// apple02:滑鼠進入→斜角模糊/強度增強(浮現);移出→淡出
function enterFrameApple02(e:Event):void {
if (mouseIsOverApple02 && bevelFilter.blurX < 100) {
bevelFilter.blurX += bevelSpeed;
bevelFilter.blurY += bevelSpeed;
bevelFilter.strength = 5; // 強度歸零時斜角不可見
}
if (!mouseIsOverApple02) {
bevelFilter.blurX -= bevelSpeed;
bevelFilter.blurY -= bevelSpeed;
}
if (bevelFilter.blurX <= 0) {
bevelFilter.blurX = bevelFilter.blurY = 0;
bevelFilter.strength = 0;
}
apple02.filters = [bevelFilter];
}
filters 陣列**(即使是同一引用),否則畫面不會重繪。例:apple01.filters = [blur];。blurX/Y 控制模糊半徑,quality 設 HIGH 保證邊緣平滑。strength=0 時斜角完全不可見,避免殘留難看邊緣。mouseIsOver... 解耦事件與幀邏輯,ENTER_FRAME 統一處理參數插值。Math.max/min 確保模糊半徑不超出 [0,20],斜角不超出 [0,100]。GlowFilter 發光過渡、DropShadowFilter 投影動畫。TweenLite/GTween 等緩動庫替換手動線性插值,獲得更自然緩動曲線。