演示:
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1、新建Flash文件,設置寬、高屬性為 550 × 400 。
2、用圓角矩形工具,畫一個 158 × 35的長方形。筆觸為8白色,填充色#0 F7E 88。圖1:
3、將長方形轉換成名為 Menu Item 的影片剪輯。設定注冊點為中心。圖2:
4、雙擊舞台上的影片剪輯,進入編輯狀態。創建動態文本,在它裡面輸入需要的本文。圖3
5、在屬性面板中輸入實例名字 menuItemText 。
6、按下字符嵌入按鈕,插入下列字型。圖4:
7、切換回主場景1,刪除舞台上的影片剪輯,實例將由代碼生成。
8、打開庫元件面板,右鍵單擊影片剪輯,(CS3選鏈接、CS4選屬性)給元件添加一個綁定類。類名 MenuItem 。圖5:
9、選中第1幀,打開動作面板輸入代碼:
復制內容到剪貼板代碼:
//The total number of menu items
const NUMBER_OF_ITEMS:uint = 20;
//This array will contain all the menu items
var menuItems:Array = new Array();
//Set the focal length
var focalLength:Number = 350;
//Set the vanishing point
var vanishingPointX:Number = stage.stageWidth / 2;
var vanishingPointY:Number = stage.stageHeight / 2;
//We calculate the angleSpeed in the ENTER_FRAME listener
var angleSpeed:Number = 0;
//Radius of the circle
var radius:Number = 128;
//Calculate the angle difference between the menu items (in radians)
var angleDifference:Number = Math.PI * (360 / NUMBER_OF_ITEMS) / 180;
//This loop creates and positions the carousel items
for (var i:uint = 0; i < NUMBER_OF_ITEMS; i++) {
//Create a new menu item
var menuItem:MenuItem = new MenuItem();
//Calculate the starting angle for the menu item
var startingAngle:Number = angleDifference * i;
//Set a currentAngle attribute for the menu item
menuItem.currentAngle = startingAngle;
//Position the menu item
menuItem.xpos3D = - radius * Math.cos(menuItem.currentAngle) * 0.5;
menuItem.ypos3D = radius * Math.sin(startingAngle);
menuItem.zpos3D = radius * Math.cos(startingAngle);
//Calculate the scale ratio for the menu item (the further the item -> the smaller the scale ratio)
var scaleRatio = focalLength/(focalLength + menuItem.zpos3D);
//Scale the menu item according to the scale ratio
menuItem.scaleX = menuItem.scaleY = scaleRatio;
//Position the menu item to the stage (from 3D to 2D coordinates)
menuItem.x = vanishingPointX + menuItem.xpos3D * scaleRatio;
menuItem.y = vanishingPointY + menuItem.ypos3D * scaleRatio;
//Assign an initial alpha
menuItem.alpha = 0.3;
//Add a text to the menu item
menuItem.menuItemText.text = Menu item + i;
//We don’t want the text field to catch mouse events
menuItem.mouseChildren = false;
//Assign MOUSE_OVER, MOUSE_OUT and CLICK listeners for the menu item
menuItem.addEventListener(MouseEvent.MOUSE_OVER, mouseOverItem);
menuItem.addEventListener(MouseEvent.MOUSE_OUT, mouseOutItem);
menuItem.addEventListener(MouseEvent.CLICK, itemClicked);
//Add the menu item to the menu items array
menuItems.push(menuItem);
//Add the menu item to the stage
addChild(menuItem);
}
//Add an ENTER_FRAME listener for the animation
addEventListener(Event.ENTER_FRAME, moveCarousel);
//This function is called in each frame
function moveCarousel(e:Event):void {
//Calculate the angle speed according to mouseY position
angleSpeed = (mouseY - stage.stageHeight / 2) * 0.0002;
//Loop through the menu items
for (var i:uint = 0; i < NUMBER_OF_ITEMS; i++) {
//Store the menu item to a local variable
var menuItem:MenuItem = (MenuItem)(menuItems[i]);
//Update the current angle of the item
menuItem.currentAngle += angleSpeed;
//Calculate a scale ratio
var scaleRatio = focalLength/(focalLength + menuItem.zpos3D);
//Scale the item according to the scale ratio
menuItem.scaleX=menuItem.scaleY=scaleRatio;
//Set new 3D coordinates
menuItem.xpos3D=- radius*Math.cos(menuItem.currentAngle)*0.5;
menuItem.ypos3D=radius*Math.sin(menuItem.currentAngle);
menuItem.zpos3D=radius*Math.cos(menuItem.currentAngle);
//Update the item’s coordinates.
menuItem.x=vanishingPointX+menuItem.xpos3D*scaleRatio;
menuItem.y=vanishingPointY+menuItem.ypos3D*scaleRatio;
}
//Call the function that sorts the items so they overlap each other correctly
sortZ();
}
//This function sorts the items so they overlap each other correctly
function sortZ():void {
//Sort the array so that the item which has the highest
//z position (= furthest away) is first in the array
menuItems.sortOn(zpos3D, Array.NUMERIC | Array.DESCENDING);